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Combat & AI

Sword & Shield Combat Demo

In this prototype I created a short game featuring a first person sword and shield combat with emphasis on creating a short but polished experience.

Each player action (each swing animation, sheathing etc) has it's own fine tuned subtle camera shakes to enhance impact and weight. Both the player and enemies use randomized attack animations, but trigger corresponding hit reactions on the receiving end for consistent visual feedback.

I tweaked the player movement, camera, and controls for fluid and readable combat. I balanced enemy spacing and approach speed to give players room to react without breaking the pace of combat, keeping encounters challenging and cinematic.

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Behavior Tree
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 AI Behavior 

The AI detects the player, moves toward them, and attacks when in range. While effective, this approach is quite could be expanded with more dynamic behaviors such as evasive maneuvers in the future.

Boss Battle Prototype

In this prototype, I worked on various attack types and patterns for a boss fight featuring a massive enemy. Additionally, I also worked on the player abilities, like dashing, slow motion and weak spots to shoot.

I made a simple system which triggered different animations on the enemy blueprint, resulting in different types of attacks, combos and environmental changes. Then I edited and created different values to balance the experience as my team and I gathered feedback from playtest sessions.

Many thanks to Mukund Narayan for implementing the bow mechanic and dynamic level changes. Also, a big shoutout to Viktor Ganzha and Erik Löfving for their work on creating two distinct levels and Fredrik Nilsson for sound design!

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Wizard Arena

In this prototype, the player is thrust into an epic 2v2 underground wizard battle arena, where they face off against an AI enemy team alongside their AI teammate. There is one small problem though, the player's character haven't mastered any attacking spells yet, so they must rely solely on deflecting incoming attacks to emerge victorious.

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 Gameplay 

© 2025 by Yankı Savgat

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